See this instruction movie on how it works on a PC,
or follow the step-by-step case described below.
Our software is designed to make use of additional hardware devices like mice and keyboards. Laptops already have a keyboard and a mouse trackpad built in. If you have got one or more extra mice and keyboards (who hasn't got an extra mouse lying around these days) you can simply plug these into the USB port of your computer. Windows will install the necessary software to make use of the extra devices. You cannot, however, make use of them independently. This is where DicoLab software comes to the rescue. Our software allows you to make use of the extra devices independently of each other. Just startup the programs and any extra USB input device that is attached will be recognized automatically.
If you have more devices than USB ports on your computer you can use a USB hub to create extra USB ports. A USB hub is a device that expands a single USB port into several so that there are more ports available to connect devices to a host system.
Imagine you do a demonstration of your new website, have it open on your PC and you like all participants to be able use the website on the large screen and to co-review it together.
To get started with TeamPlayer you only need additional mice and keyboards.
For every cursor one of the keyboards will be paired to it. This means that before using the paired keyboard, the user must click on the text area to indicate whereto this keyboard will direct its input.
Run any application(s) on your desktop and have each user present on screen with a cursor. Users can simultaneously type in two different applications. Note: Unfortunately using multiple keyboards in one application at the same time isn’t possible due to the single-user nature of the application. Although very well possible to work sequentially.
Aside locally present users working together on the desktop / web browser, you may also want users utilizing their own device to connect to and join your TeamPlayer session. Or even users joining from another location.
There are three important components required for remote interaction; for remote mouse and keyboard input from a different computer.
First you need communication; participants must be able to talk to each other.
All participants must see the same view
Each user must be able to direct his/her input onto the host PC; joining the others on the screen of the host PC and work in any application or document there.
In a scenario where all the user are in a common room and share a large screen or beamer, the first two requirement are already met.
Remote users can now connect to the TeamPlayer on the host PC using our free client program. This allows users to connect to the ip address of the user running TeamPlayer and participate in the session.
Is the user not on the same location? Then you need to use other programs to establish the Talk and See part. There are many programs that can help you with that, like and others. , , and
Once the remote user is able to see the desktop you are sharing (like Skype, as shown here)
other users can connect to the host PC running a TeamPlayer session.
Note: though this will work for Local Area Networks (LAN) it will also work from any computer on the internet. Because of network configuration like NAT or group policies this might require additional settings like port forwarding. Ask your local system administrator to help you.
Work with local users ánd remote connecting users together. By means of the screen sharing and communication method you may use for remote users ánd by using the TeamCONNECT app, everyone is present and can interact on the same screen and in the same application(s) on the host.
To do this, follow the steps below:
To be able to people to connect to your TeamPlayer session, others must know the IP address of your computer.
In Window 10 you can find this by going to your Network & Internet configuration in your Settings.
Select the Wi-Fi or Ethernet, depending on the way you are connected to the network. Windows will show you the adapter that is “Connected.” If you select this, it will show you your IP address.
Configure TeamPlayer to allow remote connections. Remote connections are an optional setting. Please make sure this option is enabled.
Start a TeamPlayer session. Both local user and remote user now can join the session.
The remote user starts the TeamCONNECT. In the settings the user can enter the ip address of the computer (the host PC) running the TeamPlayer.
To enter the remote computer, move to and go beyond the top of your screen.
Your mouse cursor will appear on-screen on the host computer.