Examples Education
Multi user, multi mouse uses in the classroom or student work groups. 
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Use case
- Students working in a group on assignments and tasks together; each student can have control and interact with the (any) application running on one PC.

Students in work goups learn together
Collaborative learning; working together on tasks reaches teaching goals more effectively, quicker and with better mutual understanding. Enhances the group interaction and is fun. Delivers more natural collaboration; on location or even remote connected.
 
Use case
- Remedial teacher working together with students on dyslexia assignments. The children are helped in a safe and natural way, by working together on one screen, in one application.

teacher and students interact directly on screen
As each student can have control at any moment, and the fact that all are present on screen, helps in overcome borders, speeds up the learning curve and is fun to do. Better commitment and more involvement from all participating. Easy measurement of each students activities and results.
 
Use case
- In a classroom now avery student can work and interact on the interactive whiteboard; from their seats, together at the same time, in any application shown on screen. As teacher one can use existing educational applications, as TeamPlayer runs 'over' them.

classroom interaction - teacher in control
Every student can interact and can have control; no more blocking the view in front of the board; no more traffic in the classroom, as every student can interact from his place.
 
 
 
Screenshot of EduBox - multi student math assignment
Screenshot of EduBox - make words together - language assignment
Screenshot of EduBox - multi students topography
Use one PC with four students together; saves hardware costs, delivers better learning experience.
Interact and collaborate - local and remote
Every student is connected and involved